using Robust.Shared.Audio;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
///
/// This is used for tagging a mob as hostile.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class HostileHUDComponent : Component
{
///
///
///
[DataField("statusIcon", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string StatusIcon = "HostileFaction";
}