using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Delivery;
///
/// Component given to deliveries.
/// Means the entity is a delivery, which upon opening will grant a reward to cargo.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(fieldDeltas: true)]
public sealed partial class DeliveryComponent : Component
{
///
/// Whether this delivery has been opened before.
///
[DataField, AutoNetworkedField]
public bool IsOpened;
///
/// Whether this delivery is still locked using the fingerprint reader.
///
[DataField, AutoNetworkedField]
public bool IsLocked = true;
///
/// The amount of spesos that gets added to the station bank account on unlock.
///
[DataField, AutoNetworkedField]
public int SpesoReward = 500;
///
/// The name of the recipient of this delivery.
/// Used for the examine text.
///
[DataField, AutoNetworkedField]
public string? RecipientName;
///
/// The job of the recipient of this delivery.
/// Used for the examine text.
///
[DataField, AutoNetworkedField]
public string? RecipientJobTitle;
///
/// The EntityUid of the station this delivery was spawned on.
///
[DataField, AutoNetworkedField]
public EntityUid? RecipientStation;
///
/// The sound to play when the delivery is unlocked.
///
[DataField]
public SoundSpecifier? UnlockSound = new SoundCollectionSpecifier("DeliveryUnlockSounds", AudioParams.Default.WithVolume(-10));
///
/// The sound to play when the delivery is opened.
///
[DataField]
public SoundSpecifier? OpenSound = new SoundCollectionSpecifier("DeliveryOpenSounds");
///
/// The container with all the contents of the delivery.
///
[DataField]
public string Container = "delivery";
}