gun-selected-mode-examine = Current selected fire mode is [color={$color}]{$mode}[/color]. gun-fire-rate-examine = Fire rate is [color={$color}]{$fireRate}[/color] per second. gun-selector-verb = Change to {$mode} gun-selected-mode = Selected {$mode} gun-disabled = You can't use guns! gun-clumsy = The gun blows up in your face! gun-set-fire-mode = Set to {$mode} gun-magazine-whitelist-fail = That won't fit into the gun! gun-magazine-fired-empty = No ammo left! # SelectiveFire gun-SemiAuto = semi-auto gun-Burst = burst gun-FullAuto = full-auto # BallisticAmmoProvider gun-ballistic-cycle = Cycle gun-ballistic-cycled = Cycled gun-ballistic-cycled-empty = Cycled (empty) gun-ballistic-transfer-invalid = {CAPITALIZE(THE($ammoEntity))} won't fit inside {THE($targetEntity)}! gun-ballistic-transfer-empty = {CAPITALIZE(THE($entity))} is empty. gun-ballistic-transfer-target-full = {CAPITALIZE(THE($entity))} is already fully loaded. # CartridgeAmmo gun-cartridge-spent = It is [color=red]spent[/color]. gun-cartridge-unspent = It is [color=lime]not spent[/color]. # BatteryAmmoProvider gun-battery-examine = It has enough charge for [color={$color}]{$count}[/color] shots. # CartridgeAmmoProvider gun-chamber-bolt-ammo = Gun not bolted gun-chamber-bolt = The bolt is [color={$color}]{$bolt}[/color]. gun-chamber-bolt-closed = Closed bolt gun-chamber-bolt-opened = Opened bolt gun-chamber-bolt-close = Close bolt gun-chamber-bolt-open = Open bolt gun-chamber-bolt-closed-state = open gun-chamber-bolt-open-state = closed gun-chamber-rack = Rack # MagazineAmmoProvider gun-magazine-examine = It has [color={$color}]{$count}[/color] shots remaining. # RevolverAmmoProvider gun-revolver-empty = Empty revolver gun-revolver-full = Revolver full gun-revolver-insert = Inserted gun-revolver-spin = Spin revolver gun-revolver-spun = Spun gun-speedloader-empty = Speedloader empty