namespace Content.Server.GameTicking.Rules.Components;
///
/// This is used for gamemodes that automatically respawn players when they're no longer alive.
///
[RegisterComponent, Access(typeof(RespawnRuleSystem))]
public sealed partial class RespawnDeadRuleComponent : Component
{
///
/// Whether or not we want to add everyone who dies to the respawn tracker
///
[DataField]
public bool AlwaysRespawnDead;
}