- type: entity parent: BaseGameRule id: Thief components: - type: ThiefRule - type: AntagObjectives objectives: - EscapeThiefShuttleObjective - type: AntagRandomObjectives sets: - groups: ThiefBigObjectiveGroups prob: 0.7 maxPicks: 1 - groups: ThiefObjectiveGroups maxPicks: 10 maxDifficulty: 2.5 - type: AntagSelection agentName: thief-round-end-agent-name definitions: - prefRoles: [ Thief ] max: 3 playerRatio: 15 lateJoinAdditional: true allowNonHumans: true multiAntagSetting: NotExclusive startingGear: ThiefGear components: - type: Pacified mindRoles: - MindRoleThief briefing: sound: "/Audio/Misc/thief_greeting.ogg" # Needs testing - type: entity parent: BaseWizardRule id: SubWizard components: - type: AntagSelection agentName: wizard-round-end-name selectionTime: PrePlayerSpawn definitions: - prefRoles: [ Wizard ] max: 1 playerRatio: 1 spawnerPrototype: SpawnPointGhostWizard roleLoadout: - RoleSurvivalExtended briefing: text: wizard-role-greeting color: Turquoise # TODO: Need Wizard Start sound #sound: "/Audio/Ambience/Antag/wizard_start.ogg" startingGear: WizardBlueGear # TODO: WizardComp as needed components: - type: NpcFactionMember factions: - Wizard - type: RandomMetadata nameSegments: - NamesWizardFirst - NamesWizardLast mindRoles: - MindRoleWizard