using Robust.Shared.Prototypes; namespace Content.Shared.SprayPainter.Prototypes; [Prototype("AirlockGroup")] public sealed partial class AirlockGroupPrototype : IPrototype { [IdDataField] public string ID { get; private set; } = default!; [DataField("stylePaths")] public Dictionary StylePaths = default!; // The priority determines, which sprite is used when showing // the icon for a style in the SprayPainter UI. The highest priority // gets shown. [DataField("iconPriority")] public int IconPriority = 0; }