using Robust.Shared.GameStates;
namespace Content.Shared.Paper;
///
/// An entity with this component cannot write on paper.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class BlockWritingComponent : Component
{
///
/// What message is displayed when the entity fails to write?
///
[DataField]
[AutoNetworkedField]
public LocId FailWriteMessage = "paper-component-illiterate";
}