using System.Linq;
using System.Numerics;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Decals;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Shared.Maps;
///
/// Handles server-side tile manipulation like prying/deconstructing tiles.
///
public sealed class TileSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly SharedDecalSystem _decal = default!;
[Dependency] private readonly SharedMapSystem _maps = default!;
[Dependency] private readonly TurfSystem _turf = default!;
///
/// Returns a weighted pick of a tile variant.
///
public byte PickVariant(ContentTileDefinition tile)
{
return PickVariant(tile, _robustRandom.GetRandom());
}
///
/// Returns a weighted pick of a tile variant.
///
public byte PickVariant(ContentTileDefinition tile, int seed)
{
var rand = new System.Random(seed);
return PickVariant(tile, rand);
}
///
/// Returns a weighted pick of a tile variant.
///
public byte PickVariant(ContentTileDefinition tile, System.Random random)
{
var variants = tile.PlacementVariants;
var sum = variants.Sum();
var accumulated = 0f;
var rand = random.NextFloat() * sum;
for (byte i = 0; i < variants.Length; ++i)
{
accumulated += variants[i];
if (accumulated >= rand)
return i;
}
// Shouldn't happen
throw new InvalidOperationException($"Invalid weighted variantize tile pick for {tile.ID}!");
}
///
/// Returns a tile with a weighted random variant.
///
public Tile GetVariantTile(ContentTileDefinition tile, System.Random random)
{
return new Tile(tile.TileId, variant: PickVariant(tile, random));
}
///
/// Returns a tile with a weighted random variant.
///
public Tile GetVariantTile(ContentTileDefinition tile, int seed)
{
var rand = new System.Random(seed);
return new Tile(tile.TileId, variant: PickVariant(tile, rand));
}
public bool PryTile(Vector2i indices, EntityUid gridId)
{
var grid = Comp(gridId);
var tileRef = _maps.GetTileRef(gridId, grid, indices);
return PryTile(tileRef);
}
public bool PryTile(TileRef tileRef)
{
return PryTile(tileRef, false);
}
public bool PryTile(TileRef tileRef, bool pryPlating)
{
var tile = tileRef.Tile;
if (tile.IsEmpty)
return false;
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.TypeId];
if (!tileDef.CanCrowbar)
return false;
return DeconstructTile(tileRef);
}
public bool ReplaceTile(TileRef tileref, ContentTileDefinition replacementTile)
{
if (!TryComp(tileref.GridUid, out var grid))
return false;
return ReplaceTile(tileref, replacementTile, tileref.GridUid, grid);
}
public bool ReplaceTile(TileRef tileref, ContentTileDefinition replacementTile, EntityUid grid, MapGridComponent? component = null)
{
DebugTools.Assert(tileref.GridUid == grid);
if (!Resolve(grid, ref component))
return false;
var variant = PickVariant(replacementTile);
var decals = _decal.GetDecalsInRange(tileref.GridUid, _turf.GetTileCenter(tileref).Position, 0.5f);
foreach (var (id, _) in decals)
{
_decal.RemoveDecal(tileref.GridUid, id);
}
_maps.SetTile(grid, component, tileref.GridIndices, new Tile(replacementTile.TileId, 0, variant));
return true;
}
public bool DeconstructTile(TileRef tileRef)
{
if (tileRef.Tile.IsEmpty)
return false;
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TypeId];
if (string.IsNullOrEmpty(tileDef.BaseTurf))
return false;
var gridUid = tileRef.GridUid;
var mapGrid = Comp(gridUid);
const float margin = 0.1f;
var bounds = mapGrid.TileSize - margin * 2;
var indices = tileRef.GridIndices;
var coordinates = _maps.GridTileToLocal(gridUid, mapGrid, indices)
.Offset(new Vector2(
(_robustRandom.NextFloat() - 0.5f) * bounds,
(_robustRandom.NextFloat() - 0.5f) * bounds));
//Actually spawn the relevant tile item at the right position and give it some random offset.
var tileItem = Spawn(tileDef.ItemDropPrototypeName, coordinates);
Transform(tileItem).LocalRotation = _robustRandom.NextDouble() * Math.Tau;
// Destroy any decals on the tile
var decals = _decal.GetDecalsInRange(gridUid, coordinates.SnapToGrid(EntityManager, _mapManager).Position, 0.5f);
foreach (var (id, _) in decals)
{
_decal.RemoveDecal(tileRef.GridUid, id);
}
var plating = _tileDefinitionManager[tileDef.BaseTurf];
_maps.SetTile(gridUid, mapGrid, tileRef.GridIndices, new Tile(plating.TileId));
return true;
}
}