using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
///
/// When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false).
///
public static readonly CVarDef RelativeMovement =
CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef TileFrictionModifier =
CVarDef.Create("physics.tile_friction", 40.0f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
public static readonly CVarDef StopSpeed =
CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
///
/// Whether mobs can push objects like lockers.
///
///
/// Technically client doesn't need to know about it but this may prevent a bug in the distant future so it stays.
///
public static readonly CVarDef MobPushing =
CVarDef.Create("physics.mob_pushing", false, CVar.REPLICATED | CVar.SERVER);
}