using Content.Shared.Damage;
using Content.Shared.Tools;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Repairable
{
[RegisterComponent]
public sealed partial class RepairableComponent : Component
{
///
/// All the damage to change information is stored in this .
///
///
/// If this data-field is specified, it will change damage by this amount instead of setting all damage to 0.
/// in order to heal/repair the damage values have to be negative.
///
[DataField]
public DamageSpecifier? Damage;
[DataField]
public int FuelCost = 5;
[DataField]
public ProtoId QualityNeeded = "Welding";
[DataField]
public int DoAfterDelay = 1;
///
/// A multiplier that will be applied to the above if an entity is repairing themselves.
///
[DataField]
public float SelfRepairPenalty = 3f;
///
/// Whether or not an entity is allowed to repair itself.
///
[DataField]
public bool AllowSelfRepair = true;
}
}