using Content.Server.GameTicking.Rules;
using Content.Shared.Storage;
namespace Content.Server.GameTicking.Rules.Components;
///
/// When this gamerule is added it has a chance of adding other gamerules.
/// Since it's done when added and not when started you can still use normal start logic.
/// Used for starting subgamemodes in game presets.
///
[RegisterComponent, Access(typeof(SubGamemodesSystem))]
public sealed partial class SubGamemodesComponent : Component
{
///
/// Spawn entries for each gamerule prototype.
/// Use orGroups if you want to limit rules.
///
[DataField(required: true)]
public List Rules = new();
}