namespace Content.Server.Atmos { public abstract class PressureEvent : EntityEventArgs { /// /// The environment pressure. /// public float Pressure { get; } /// /// The modifier for the apparent pressure. /// This number will be added to the environment pressure for calculation purposes. /// It can be negative to reduce the felt pressure, or positive to increase it. /// /// /// Do not set this directly. Add to it, or subtract from it to modify it. /// public float Modifier { get; set; } = 0f; /// /// The multiplier for the apparent pressure. /// The environment pressure will be multiplied by this for calculation purposes. /// /// /// Do not set, add to or subtract from this directly. Multiply this by your multiplier only. /// public float Multiplier { get; set; } = 1f; protected PressureEvent(float pressure) { Pressure = pressure; } } public sealed class LowPressureEvent : PressureEvent { public LowPressureEvent(float pressure) : base(pressure) { } } public sealed class HighPressureEvent : PressureEvent { public HighPressureEvent(float pressure) : base(pressure) { } } }