using Content.Client.Alerts; using Content.Shared.Revenant; using Content.Shared.Revenant.Components; using Robust.Client.GameObjects; namespace Content.Client.Revenant; public sealed class RevenantSystem : EntitySystem { [Dependency] private readonly SharedAppearanceSystem _appearance = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAppearanceChange); SubscribeLocalEvent(OnUpdateAlert); } private void OnAppearanceChange(EntityUid uid, RevenantComponent component, ref AppearanceChangeEvent args) { if (args.Sprite == null) return; if (_appearance.TryGetData(uid, RevenantVisuals.Harvesting, out var harvesting, args.Component) && harvesting) { args.Sprite.LayerSetState(0, component.HarvestingState); } else if (_appearance.TryGetData(uid, RevenantVisuals.Stunned, out var stunned, args.Component) && stunned) { args.Sprite.LayerSetState(0, component.StunnedState); } else if (_appearance.TryGetData(uid, RevenantVisuals.Corporeal, out var corporeal, args.Component)) { if (corporeal) args.Sprite.LayerSetState(0, component.CorporealState); else args.Sprite.LayerSetState(0, component.State); } } private void OnUpdateAlert(Entity ent, ref UpdateAlertSpriteEvent args) { if (args.Alert.ID != ent.Comp.EssenceAlert) return; var sprite = args.SpriteViewEnt.Comp; var essence = Math.Clamp(ent.Comp.Essence.Int(), 0, 999); sprite.LayerSetState(RevenantVisualLayers.Digit1, $"{(essence / 100) % 10}"); sprite.LayerSetState(RevenantVisualLayers.Digit2, $"{(essence / 10) % 10}"); sprite.LayerSetState(RevenantVisualLayers.Digit3, $"{essence % 10}"); } }