# looks like the AME became the universe again. # someone call that guy who went and became the universe last time. # using Content.Client.Parallax.Managers; IoCManager.Resolve().ParallaxName = "test"; - type: parallax id: test layers: - texture: !type:ImageParallaxTextureSource path: "/Textures/Decals/dirty.rsi/damaged.png" slowness: 0.5 scale: "2, 2" - texture: !type:ImageParallaxTextureSource path: "/Textures/Decals/dirty.rsi/rust.png" slowness: 3.0 scale: "3, 3" - texture: !type:ImageParallaxTextureSource path: "/Textures/Objects/Devices/flatpack.rsi/ame-part.png" slowness: 0.995 tiled: false controlHomePosition: "-128, -128" worldHomePosition: "0, 0" worldAdjustPosition: "4, 4" scale: "8, 8" - texture: !type:ImageParallaxTextureSource path: "/Textures/Objects/Power/AME/ame_jar.rsi/jar.png" slowness: 0.0 tiled: false scale: "2, 2" - texture: !type:ImageParallaxTextureSource path: "/Textures/Objects/Power/AME/ame_jar.rsi/jar.png" slowness: 0.125 tiled: false scale: "1, 1" - texture: !type:ImageParallaxTextureSource path: "/Textures/Objects/Devices/flatpack.rsi/ame-part.png" slowness: 0.0 tiled: false controlHomePosition: "0, 32" worldHomePosition: "0, 1" scale: "2, 2" layersLQ: - texture: !type:ImageParallaxTextureSource path: "/Textures/Decals/dirty.rsi/rust.png" slowness: 3.0 scale: "3, 3" layersLQUseHQ: false