using Content.Shared.Explosion;
using Content.Shared.Explosion.Components;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameStates;
using Robust.Shared.Graphics.RSI;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Client.Explosion;
///
/// This system is responsible for showing the client-side explosion effects (light source & fire-overlay). The
/// fire overlay code is just a bastardized version of the atmos plasma fire overlay and uses the same texture.
///
public sealed class ExplosionOverlaySystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IResourceCache _resCache = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly SharedPointLightSystem _lights = default!;
[Dependency] private readonly IMapManager _mapMan = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnExplosionInit);
SubscribeLocalEvent(OnCompRemove);
SubscribeLocalEvent(OnExplosionHandleState);
_overlayMan.AddOverlay(new ExplosionOverlay(_appearance));
}
private void OnExplosionHandleState(EntityUid uid, ExplosionVisualsComponent component, ref ComponentHandleState args)
{
if (args.Current is not ExplosionVisualsState state)
return;
component.Epicenter = state.Epicenter;
component.SpaceTiles = state.SpaceTiles;
component.Tiles.Clear();
foreach (var (nent, data) in state.Tiles)
{
component.Tiles[GetEntity(nent)] = data;
}
component.Intensity = state.Intensity;
component.ExplosionType = state.ExplosionType;
component.SpaceMatrix = state.SpaceMatrix;
component.SpaceTileSize = state.SpaceTileSize;
}
private void OnCompRemove(EntityUid uid, ExplosionVisualsComponent component, ComponentRemove args)
{
if (TryComp(uid, out ExplosionVisualsTexturesComponent? textures) && !Deleted(textures.LightEntity))
QueueDel(textures.LightEntity);
}
private void OnExplosionInit(EntityUid uid, ExplosionVisualsComponent component, ComponentInit args)
{
EnsureComp(uid);
if (!_protoMan.TryIndex(component.ExplosionType, out ExplosionPrototype? type) ||
!TryComp(uid, out ExplosionVisualsTexturesComponent? textures))
{
return;
}
// Map may have been deleted.
if (_mapMan.MapExists(component.Epicenter.MapId))
{
// spawn in a client-side light source at the epicenter
var lightEntity = Spawn("ExplosionLight", component.Epicenter);
var light = _lights.EnsureLight(lightEntity);
_lights.SetRadius(lightEntity, component.Intensity.Count, light);
_lights.SetEnergy(lightEntity, component.Intensity.Count, light);
_lights.SetColor(lightEntity, type.LightColor, light);
textures.LightEntity = lightEntity;
}
textures.FireColor = type.FireColor;
textures.IntensityPerState = type.IntensityPerState;
var fireRsi = _resCache.GetResource(type.TexturePath).RSI;
foreach (var state in fireRsi)
{
textures.FireFrames.Add(state.GetFrames(RsiDirection.South));
if (textures.FireFrames.Count == type.FireStates)
break;
}
}
public override void Shutdown()
{
base.Shutdown();
_overlayMan.RemoveOverlay();
}
}