- type: explosion id: CivDefault damagePerIntensity: types: Heat: 5 Blunt: 5 Piercing: 5 tileBreakChance: [0, 0.5, 1] tileBreakIntensity: [0, 10, 30] tileBreakRerollReduction: 20 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 3 sound: collection: CivExplosion smallSound: collection: CivExplosionSmall soundFar: collection: CivExplosionDistant smallSoundFar: collection: CivExplosionDistantFar - type: explosion id: CivGrenade damagePerIntensity: types: Heat: 5 Blunt: 5 Piercing: 5 tileBreakChance: [0, 0.5, 1] tileBreakIntensity: [0, 10, 30] tileBreakRerollReduction: 20 lightColor: Orange texturePath: /Textures/Effects/fire.rsi fireStates: 3 sound: collection: CivExplosionGrenade smallSound: collection: CivExplosionGrenade soundFar: collection: CivExplosionDistant smallSoundFar: collection: CivExplosionDistantFar