using System.IO;
using JetBrains.Annotations;
using Lidgren.Network;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Chat
{
[Serializable, NetSerializable]
public sealed class ChatMessage
{
public ChatChannel Channel;
///
/// This is the text spoken by the entity, after accents and such were applied.
/// This should have applied before using it in any rich text box.
///
public string Message;
///
/// This is the but with special characters escaped and wrapped in some rich text
/// formatting tags.
///
public string WrappedMessage;
public NetEntity SenderEntity;
///
/// Identifier sent when is
/// if this was sent by a player to assign a key to the sender of this message.
/// This is unique per sender.
///
public int? SenderKey;
public bool HideChat;
public Color? MessageColorOverride;
public string? AudioPath;
public float AudioVolume;
[NonSerialized]
public bool Read;
public ChatMessage(ChatChannel channel, string message, string wrappedMessage, NetEntity source, int? senderKey, bool hideChat = false, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0)
{
Channel = channel;
Message = message;
WrappedMessage = wrappedMessage;
SenderEntity = source;
SenderKey = senderKey;
HideChat = hideChat;
MessageColorOverride = colorOverride;
AudioPath = audioPath;
AudioVolume = audioVolume;
}
}
///
/// Sent from server to client to notify the client about a new chat message.
///
[UsedImplicitly]
public sealed class MsgChatMessage : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Command;
public ChatMessage Message = default!;
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
var length = buffer.ReadVariableInt32();
using var stream = new MemoryStream(length);
buffer.ReadAlignedMemory(stream, length);
serializer.DeserializeDirect(stream, out Message);
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
var stream = new MemoryStream();
serializer.SerializeDirect(stream, Message);
buffer.WriteVariableInt32((int) stream.Length);
buffer.Write(stream.AsSpan());
}
}
}