using Robust.Shared.GameStates; namespace Content.Shared.Cargo.Components; /// /// Makes an entity a client of the station's bank account. /// When its balance changes it will have raised on it. /// Other systems can then use this for logic or to update ui states. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedCargoSystem))] [AutoGenerateComponentState] public sealed partial class BankClientComponent : Component { /// /// The balance updated for the last station this entity was a part of. /// [DataField, AutoNetworkedField] public int Balance; } /// /// Raised on an entity with when the bank's balance is updated. /// [ByRefEvent] public readonly record struct BankBalanceUpdatedEvent(EntityUid Station, int Balance);