using Content.Shared.Administration; using Content.Shared.CCVar.CVarAccess; using Robust.Shared.Configuration; namespace Content.Shared.CCVar; public sealed partial class CCVars { /// /// Controls if the game should run station events /// [CVarControl(AdminFlags.Server | AdminFlags.Mapping)] public static readonly CVarDef EventsEnabled = CVarDef.Create("events.enabled", true, CVar.ARCHIVE | CVar.SERVERONLY); }