using System.Linq; using Content.Server.Administration; using Content.Server.Body.Systems; using Content.Shared.Administration; using Content.Shared.Body.Components; using Content.Shared.Body.Part; using Robust.Shared.Console; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Server.Body.Commands { [AdminCommand(AdminFlags.Fun)] sealed class AddHandCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _entManager = default!; [Dependency] private readonly IPrototypeManager _protoManager = default!; [Dependency] private readonly IRobustRandom _random = default!; [ValidatePrototypeId] public const string DefaultHandPrototype = "LeftHandHuman"; public string Command => "addhand"; public string Description => "Adds a hand to your entity."; public string Help => $"Usage: {Command} / {Command} / {Command} / {Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player; EntityUid entity; EntityUid hand; switch (args.Length) { case 0: if (player == null) { shell.WriteLine("Only a player can run this command without arguments."); return; } if (player.AttachedEntity == null) { shell.WriteLine("You don't have an entity to add a hand to."); return; } entity = player.AttachedEntity.Value; hand = _entManager.SpawnEntity(DefaultHandPrototype, _entManager.GetComponent(entity).Coordinates); break; case 1: { if (NetEntity.TryParse(args[0], out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid)) { if (!_entManager.EntityExists(uid)) { shell.WriteLine($"No entity found with uid {uid}"); return; } entity = uid.Value; hand = _entManager.SpawnEntity(DefaultHandPrototype, _entManager.GetComponent(entity).Coordinates); } else { if (player == null) { shell.WriteLine("You must specify an entity to add a hand to when using this command from the server terminal."); return; } if (player.AttachedEntity == null) { shell.WriteLine("You don't have an entity to add a hand to."); return; } entity = player.AttachedEntity.Value; hand = _entManager.SpawnEntity(args[0], _entManager.GetComponent(entity).Coordinates); } break; } case 2: { if (!NetEntity.TryParse(args[0], out var netEnt) || !_entManager.TryGetEntity(netEnt, out var uid)) { shell.WriteLine($"{args[0]} is not a valid entity uid."); return; } if (!_entManager.EntityExists(uid)) { shell.WriteLine($"No entity exists with uid {uid}."); return; } entity = uid.Value; if (!_protoManager.HasIndex(args[1])) { shell.WriteLine($"No hand entity exists with id {args[1]}."); return; } hand = _entManager.SpawnEntity(args[1], _entManager.GetComponent(entity).Coordinates); break; } default: shell.WriteLine(Help); return; } if (!_entManager.TryGetComponent(entity, out BodyComponent? body) || body.RootContainer.ContainedEntity == null) { var text = $"You have no body{(_random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.WriteLine(text); return; } if (!_entManager.TryGetComponent(hand, out BodyPartComponent? part)) { shell.WriteLine($"Hand entity {hand} does not have a {nameof(BodyPartComponent)} component."); return; } var bodySystem = _entManager.System(); var attachAt = bodySystem.GetBodyChildrenOfType(entity, BodyPartType.Arm, body).FirstOrDefault(); if (attachAt == default) attachAt = bodySystem.GetBodyChildren(entity, body).First(); // Shitmed Change Start var slotId = $"{part.Symmetry.ToString().ToLower()} {part.GetHashCode().ToString()}"; part.SlotId = part.GetHashCode().ToString(); // Shitmed Change End if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, hand, BodyPartType.Hand, attachAt.Component, part)) { shell.WriteError($"Couldn't create a slot with id {slotId} on entity {_entManager.ToPrettyString(entity)}"); return; } shell.WriteLine($"Added hand to entity {_entManager.GetComponent(entity).EntityName}"); } } }