-create-3rd-person = { $chance -> [1] Creates *[other] create } -cause-3rd-person = { $chance -> [1] Causes *[other] cause } -satiate-3rd-person = { $chance -> [1] Satiates *[other] satiate } reagent-effect-guidebook-create-entity-reaction-effect = { $chance -> [1] Creates *[other] create } { $amount -> [1] {INDEFINITE($entname)} *[other] {$amount} {MAKEPLURAL($entname)} } reagent-effect-guidebook-explosion-reaction-effect = { $chance -> [1] Causes *[other] cause } an explosion reagent-effect-guidebook-emp-reaction-effect = { $chance -> [1] Causes *[other] cause } an electromagnetic pulse reagent-effect-guidebook-flash-reaction-effect = { $chance -> [1] Causes *[other] cause } a blinding flash reagent-effect-guidebook-foam-area-reaction-effect = { $chance -> [1] Creates *[other] create } large quantities of foam reagent-effect-guidebook-smoke-area-reaction-effect = { $chance -> [1] Creates *[other] create } large quantities of smoke reagent-effect-guidebook-satiate-thirst = { $chance -> [1] Satiates *[other] satiate } { $relative -> [1] thirst averagely *[other] thirst at {NATURALFIXED($relative, 3)}x the average rate } reagent-effect-guidebook-satiate-hunger = { $chance -> [1] Satiates *[other] satiate } { $relative -> [1] hunger averagely *[other] hunger at {NATURALFIXED($relative, 3)}x the average rate } reagent-effect-guidebook-health-change = { $chance -> [1] { $healsordeals -> [heals] Heals [deals] Deals *[both] Modifies health by } *[other] { $healsordeals -> [heals] heal [deals] deal *[both] modify health by } } { $changes } reagent-effect-guidebook-status-effect = { $type -> [add] { $chance -> [1] Causes *[other] cause } {LOC($key)} for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} with accumulation *[set] { $chance -> [1] Causes *[other] cause } {LOC($key)} for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} without accumulation [remove]{ $chance -> [1] Removes *[other] remove } {NATURALFIXED($time, 3)} {MANY("second", $time)} of {LOC($key)} } reagent-effect-guidebook-activate-artifact = { $chance -> [1] Attempts *[other] attempt } to activate an artifact reagent-effect-guidebook-set-solution-temperature-effect = { $chance -> [1] Sets *[other] set } the solution temperature to exactly {NATURALFIXED($temperature, 2)}k reagent-effect-guidebook-adjust-solution-temperature-effect = { $chance -> [1] { $deltasign -> [1] Adds *[-1] Removes } *[other] { $deltasign -> [1] add *[-1] remove } } heat from the solution until it reaches { $deltasign -> [1] at most {NATURALFIXED($maxtemp, 2)}k *[-1] at least {NATURALFIXED($mintemp, 2)}k } reagent-effect-guidebook-adjust-reagent-reagent = { $chance -> [1] { $deltasign -> [1] Adds *[-1] Removes } *[other] { $deltasign -> [1] add *[-1] remove } } {NATURALFIXED($amount, 2)}u of {$reagent} { $deltasign -> [1] to *[-1] from } the solution reagent-effect-guidebook-adjust-reagent-group = { $chance -> [1] { $deltasign -> [1] Adds *[-1] Removes } *[other] { $deltasign -> [1] add *[-1] remove } } {NATURALFIXED($amount, 2)}u of reagents in the group {$group} { $deltasign -> [1] to *[-1] from } the solution reagent-effect-guidebook-adjust-temperature = { $chance -> [1] { $deltasign -> [1] Adds *[-1] Removes } *[other] { $deltasign -> [1] add *[-1] remove } } {POWERJOULES($amount)} of heat { $deltasign -> [1] to *[-1] from } the body it's in reagent-effect-guidebook-chem-cause-disease = { $chance -> [1] Causes *[other] cause } the disease { $disease } reagent-effect-guidebook-chem-cause-random-disease = { $chance -> [1] Causes *[other] cause } the diseases { $diseases } reagent-effect-guidebook-jittering = { $chance -> [1] Causes *[other] cause } jittering reagent-effect-guidebook-chem-clean-bloodstream = { $chance -> [1] Cleanses *[other] cleanse } the bloodstream of other chemicals reagent-effect-guidebook-cure-disease = { $chance -> [1] Cures *[other] cure } diseases reagent-effect-guidebook-cure-eye-damage = { $chance -> [1] { $deltasign -> [1] Deals *[-1] Heals } *[other] { $deltasign -> [1] deal *[-1] heal } } eye damage reagent-effect-guidebook-chem-vomit = { $chance -> [1] Causes *[other] cause } vomiting reagent-effect-guidebook-create-gas = { $chance -> [1] Creates *[other] create } { $moles } { $moles -> [1] mole *[other] moles } of { $gas } reagent-effect-guidebook-drunk = { $chance -> [1] Causes *[other] cause } drunkness reagent-effect-guidebook-electrocute = { $chance -> [1] Electrocutes *[other] electrocute } the metabolizer for {NATURALFIXED($time, 3)} {MANY("second", $time)} reagent-effect-guidebook-extinguish-reaction = { $chance -> [1] Extinguishes *[other] extinguish } fire reagent-effect-guidebook-flammable-reaction = { $chance -> [1] Increases *[other] increase } flammability reagent-effect-guidebook-ignite = { $chance -> [1] Ignites *[other] ignite } the metabolizer reagent-effect-guidebook-make-sentient = { $chance -> [1] Makes *[other] make } the metabolizer sentient reagent-effect-guidebook-make-polymorph = { $chance -> [1] Polymorphs *[other] polymorph } the metabolizer into a { $entityname } reagent-effect-guidebook-modify-bleed-amount = { $chance -> [1] { $deltasign -> [1] Induces *[-1] Reduces } *[other] { $deltasign -> [1] induce *[-1] reduce } } bleeding reagent-effect-guidebook-modify-blood-level = { $chance -> [1] { $deltasign -> [1] Increases *[-1] Decreases } *[other] { $deltasign -> [1] increases *[-1] decreases } } blood level reagent-effect-guidebook-paralyze = { $chance -> [1] Paralyzes *[other] paralyze } the metabolizer for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} reagent-effect-guidebook-movespeed-modifier = { $chance -> [1] Modifies *[other] modify } movement speed by {NATURALFIXED($walkspeed, 3)}x for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} reagent-effect-guidebook-reset-narcolepsy = { $chance -> [1] Temporarily staves *[other] temporarily stave } off narcolepsy reagent-effect-guidebook-wash-cream-pie-reaction = { $chance -> [1] Washes *[other] wash } off cream pie from one's face reagent-effect-guidebook-cure-zombie-infection = { $chance -> [1] Cures *[other] cure } an ongoing zombie infection reagent-effect-guidebook-cause-zombie-infection = { $chance -> [1] Gives *[other] give } an individual the zombie infection reagent-effect-guidebook-innoculate-zombie-infection = { $chance -> [1] Cures *[other] cure } an ongoing zombie infection, and provides immunity to future infections reagent-effect-guidebook-reduce-rotting = { $chance -> [1] Regenerates *[other] regenerate } {NATURALFIXED($time, 3)} {MANY("second", $time)} of rotting reagent-effect-guidebook-area-reaction = { $chance -> [1] Causes *[other] cause } a smoke or foam reaction for {NATURALFIXED($duration, 3)} {MANY("second", $duration)} reagent-effect-guidebook-add-to-solution-reaction = { $chance -> [1] Causes *[other] cause } chemicals applied to an object to be added to its internal solution container reagent-effect-guidebook-plant-attribute = { $chance -> [1] Adjusts *[other] adjust } {$attribute} by [color={$colorName}]{$amount}[/color] reagent-effect-guidebook-plant-cryoxadone = { $chance -> [1] Ages back *[other] age back } the plant, depending on the plant's age and time to grow reagent-effect-guidebook-plant-phalanximine = { $chance -> [1] Restores *[other] restore } viability to a plant rendered nonviable by a mutation reagent-effect-guidebook-plant-diethylamine = { $chance -> [1] Increases *[other] increase } the plant's lifespan and/or base health with 10% chance for each reagent-effect-guidebook-plant-robust-harvest = { $chance -> [1] Increases *[other] increase } the plant's potency by {$increase} up to a maximum of {$limit}. Causes the plant to lose its seeds once the potency reaches {$seedlesstreshold}. Trying to add potency over {$limit} may cause decrease in yield at a 10% chance reagent-effect-guidebook-plant-seeds-add = { $chance -> [1] Restores the *[other] restore the } seeds of the plant reagent-effect-guidebook-plant-seeds-remove = { $chance -> [1] Removes the *[other] remove the } seeds of the plant