// SPDX-FileCopyrightText: 2024 gluesniffler <159397573+gluesniffler@users.noreply.github.com>
// SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
// We keep this clone of the other component since I don't know yet if I'll need organ specific functions in the future.
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared._Shitmed.BodyEffects;
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentPause]
public sealed partial class OrganEffectComponent : Component
{
///
/// The components that are active on the part and will be refreshed every 5s
///
[DataField]
public ComponentRegistry Active = new();
///
/// How long to wait between each refresh.
/// Effects can only last at most this long once the organ is removed.
///
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(5);
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan NextUpdate = TimeSpan.Zero;
}