using Content.Shared.Roles; using Robust.Shared.Prototypes; namespace Content.Shared.Silicons.Laws.Components; /// /// Applies law altering ion storms on a specific entity IonStormAmount times when the entity is spawned. /// [RegisterComponent] public sealed partial class StartIonStormedComponent : Component { /// /// Amount of times that the ion storm will be run on the entity on spawn. /// [DataField] public int IonStormAmount = 1; }