using Robust.Shared.Prototypes;
using Robust.Shared.Audio;
namespace Content.Shared.Silicons.Laws.Components;
///
/// This is used for an entity which grants laws to a
///
[RegisterComponent, Access(typeof(SharedSiliconLawSystem))]
public sealed partial class SiliconLawProviderComponent : Component
{
///
/// The id of the lawset that is being provided.
///
[DataField(required: true)]
public ProtoId Laws = string.Empty;
///
/// Lawset created from the prototype id.
/// Cached when getting laws and modified during an ion storm event and when emagged.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SiliconLawset? Lawset;
///
/// The sound that plays for the Silicon player
/// when the law change is processed for the provider.
///
[DataField]
public SoundSpecifier? LawUploadSound = new SoundPathSpecifier("/Audio/Misc/cryo_warning.ogg");
///
/// Whether this silicon is subverted by an ion storm or emag.
///
[DataField]
public bool Subverted = false;
}