using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
namespace Content.Shared.Nutrition.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(HungerSystem))]
[AutoGenerateComponentState(fieldDeltas: true), AutoGenerateComponentPause]
public sealed partial class HungerComponent : Component
{
///
/// The hunger value as authoritatively set by the server as of .
/// This value should be updated relatively infrequently. To get the current hunger, which changes with each update,
/// use .
///
[DataField, ViewVariables(VVAccess.ReadOnly)]
[AutoNetworkedField]
public float LastAuthoritativeHungerValue;
///
/// The time at which was last updated.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public TimeSpan LastAuthoritativeHungerChangeTime;
///
/// The base amount at which decays.
///
/// Any time this is modified, should be called.
[DataField("baseDecayRate"), ViewVariables(VVAccess.ReadWrite)]
public float BaseDecayRate = 0.05f;
///
/// The actual amount at which decays.
/// Affected by
///
/// Any time this is modified, should be called.
[DataField("actualDecayRate"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float ActualDecayRate;
///
/// The last threshold this entity was at.
/// Stored in order to prevent recalculating
///
[DataField("lastThreshold"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public HungerThreshold LastThreshold;
///
/// The current hunger threshold the entity is at
///
/// Any time this is modified, should be called.
[DataField("currentThreshold"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public HungerThreshold CurrentThreshold;
///
/// A dictionary relating HungerThreshold to the amount of current hunger needed for each one
///
[DataField("thresholds", customTypeSerializer: typeof(DictionarySerializer))]
[AutoNetworkedField]
public Dictionary Thresholds = new()
{
{ HungerThreshold.Overfed, 200.0f },
{ HungerThreshold.Okay, 150.0f },
{ HungerThreshold.Peckish, 100.0f },
{ HungerThreshold.Starving, 50.0f },
{ HungerThreshold.Dead, 0.0f }
};
///
/// A dictionary relating hunger thresholds to corresponding alerts.
///
[DataField("hungerThresholdAlerts")]
[AutoNetworkedField]
public Dictionary> HungerThresholdAlerts = new()
{
{ HungerThreshold.Peckish, "Peckish" },
{ HungerThreshold.Starving, "Starving" },
{ HungerThreshold.Dead, "Starving" }
};
[DataField]
public ProtoId HungerAlertCategory = "Hunger";
///
/// A dictionary relating HungerThreshold to how much they modify .
///
[DataField("hungerThresholdDecayModifiers", customTypeSerializer: typeof(DictionarySerializer))]
[AutoNetworkedField]
public Dictionary HungerThresholdDecayModifiers = new()
{
{ HungerThreshold.Overfed, 1.2f },
{ HungerThreshold.Okay, 1f },
{ HungerThreshold.Peckish, 0.8f },
{ HungerThreshold.Starving, 0.6f },
{ HungerThreshold.Dead, 0.6f }
};
///
/// The amount of slowdown applied when an entity is starving
///
[DataField("starvingSlowdownModifier"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float StarvingSlowdownModifier = 0.75f;
///
/// Damage dealt when your current threshold is at HungerThreshold.Dead
///
[DataField("starvationDamage")]
public DamageSpecifier? StarvationDamage;
///
/// The time when the hunger threshold will update next.
///
[DataField("nextUpdateTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
[AutoPausedField]
public TimeSpan NextThresholdUpdateTime;
///
/// The time between each hunger threshold update.
///
[ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public TimeSpan ThresholdUpdateRate = TimeSpan.FromSeconds(1);
}
[Serializable, NetSerializable]
public enum HungerThreshold : byte
{
Overfed = 1 << 3,
Okay = 1 << 2,
Peckish = 1 << 1,
Starving = 1 << 0,
Dead = 0,
}