using Content.Shared.FixedPoint; using Content.Shared.Roles; using Content.Shared.Storage; using Robust.Shared.Network; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.GameTicking.Rules.Components; /// /// Gamerule that tracks stats for TDM gamemodes /// [RegisterComponent, Access(typeof(TeamDeathMatchRuleSystem))] public sealed partial class TeamDeathMatchRuleComponent : Component { [DataField("team1")] public string Team1 = ""; [DataField("team1Points")] public int Team1Points = 0; [DataField("team1Deaths")] public int Team1Deaths = 0; [DataField("team1Kills")] public int Team1Kills = 0; [DataField("team2")] public string Team2 = ""; [DataField("team2Points")] public int Team2Points = 0; [DataField("team2Deaths")] public int Team2Deaths = 0; [DataField("team2Kills")] public int Team2Kills = 0; }