namespace Content.Server.GameTicking.Rules.Components;
///
/// This is used for a rule that announces kills globally.
///
[RegisterComponent, Access(typeof(KillCalloutRuleSystem))]
public sealed partial class KillCalloutRuleComponent : Component
{
///
/// Root used to generate kill callouts
///
[DataField("killCalloutPrefix")]
public string KillCalloutPrefix = "death-match-kill-callout-";
///
/// A value used to randomly select a kill callout
///
[DataField("killCalloutAmount")]
public int KillCalloutAmount = 60;
///
/// Root used to generate kill callouts when a player is killed by the environment
///
[DataField("environmentKillCallouts")]
public string SelfKillCalloutPrefix = "death-match-kill-callout-env-";
///
/// A value used to randomly select a kill callout when a player is killed by the environment
///
[DataField("selfKillCalloutAmount")]
public int SelfKillCalloutAmount = 10;
}