# TODO: Kill ore veins # Split it into 2 components, 1 for "spawn XYZ on destruction" and 1 for "randomly select one of these for spawn on destruction" # High yields - type: ore id: OreSteel oreEntity: SteelOre1 minOreYield: 1 maxOreYield: 5 - type: ore id: OreSpaceQuartz oreEntity: SpaceQuartz1 minOreYield: 1 maxOreYield: 5 - type: ore id: OreCoal oreEntity: Coal1 minOreYield: 1 maxOreYield: 5 # Medium yields - type: ore id: OreGold oreEntity: GoldOre1 minOreYield: 1 maxOreYield: 3 - type: ore id: OreSilver oreEntity: SilverOre1 minOreYield: 1 maxOreYield: 3 - type: ore id: OreSalt oreEntity: Salt1 minOreYield: 1 maxOreYield: 3 # Low yields - type: ore id: OrePlasma oreEntity: PlasmaOre1 minOreYield: 1 maxOreYield: 2 - type: ore id: OreUranium oreEntity: UraniumOre1 minOreYield: 1 maxOreYield: 2 - type: ore id: OreBananium oreEntity: BananiumOre1 minOreYield: 1 maxOreYield: 2 - type: ore id: OreCopper oreEntity: CopperOre1 minOreYield: 2 maxOreYield: 4 - type: ore id: OreIron oreEntity: IronOre1 minOreYield: 2 maxOreYield: 4 - type: ore id: OreDiamond oreEntity: DiamondOre1 minOreYield: 1 maxOreYield: 2 - type: ore id: OreQuartzCrab oreEntity: MobSpawnCrabQuartz - type: ore id: OreIronCrab oreEntity: MobSpawnCrabIron - type: ore id: OreCoalCrab oreEntity: MobSpawnCrabCoal - type: ore id: OreSilverCrab oreEntity: MobSpawnCrabSilver - type: ore id: OreGoldCrab oreEntity: MobSpawnCrabGold - type: ore id: OreUraniumCrab oreEntity: MobSpawnCrabUranium - type: ore id: OreArtifactFragment oreEntity: ArtifactFragment1 minOreYield: 1 maxOreYield: 3 - type: weightedRandomOre id: RandomOreDistributionStandard weights: OreSteel: 10 OreCoal: 10 OreSpaceQuartz: 8 OreGold: 2 OrePlasma: 4 OreSilver: 1 OreUranium: 1 OreBananium: 0.5 OreArtifactFragment: 0.5 - type: weightedRandomOre id: OreCrab weights: OreQuartzCrab: 5 OreIronCrab: 5 OreUraniumCrab: 2 OreSilverCrab: 3