using Robust.Shared.GameStates; namespace Content.Shared._RMC14.Mortar; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(SharedMortarSystem))] public sealed partial class MortarShellComponent : Component { [DataField, AutoNetworkedField] public TimeSpan LoadDelay = TimeSpan.FromSeconds(1.5); [DataField, AutoNetworkedField] public TimeSpan TravelDelay = TimeSpan.FromSeconds(8); //used to be 4.5 [DataField, AutoNetworkedField] public TimeSpan ImpactWarningDelay = TimeSpan.FromSeconds(2.5); [DataField, AutoNetworkedField] public TimeSpan ImpactDelay = TimeSpan.FromSeconds(4.5); }