using Content.Server.Wires;
using Content.Shared.Doors;
using Content.Shared.Silicons.StationAi;
using Content.Shared.Wires;
namespace Content.Server.Silicons.StationAi;
///
/// Controls whether an AI can interact with the target entity.
///
public sealed partial class AiInteractWireAction : ComponentWireAction
{
public override string Name { get; set; } = "wire-name-ai-act-light";
public override Color Color { get; set; } = Color.DeepSkyBlue;
public override object StatusKey => AirlockWireStatus.AiControlIndicator;
public override StatusLightState? GetLightState(Wire wire, StationAiWhitelistComponent component)
{
return component.Enabled ? StatusLightState.On : StatusLightState.Off;
}
public override bool Cut(EntityUid user, Wire wire, StationAiWhitelistComponent component)
{
return EntityManager.System()
.SetWhitelistEnabled((component.Owner, component), false, announce: true);
}
public override bool Mend(EntityUid user, Wire wire, StationAiWhitelistComponent component)
{
return EntityManager.System()
.SetWhitelistEnabled((component.Owner, component), true);
}
public override void Pulse(EntityUid user, Wire wire, StationAiWhitelistComponent component)
{
}
}