using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Ghost.Roles.Raffles;
///
/// Chooses the winner of a ghost role raffle entirely randomly, without any weighting.
///
[UsedImplicitly(ImplicitUseTargetFlags.WithMembers)]
public sealed partial class RngGhostRoleRaffleDecider : IGhostRoleRaffleDecider
{
public void PickWinner(IEnumerable candidates, Func tryTakeover)
{
var random = IoCManager.Resolve();
var choices = candidates.ToList();
random.Shuffle(choices); // shuffle the list so we can pick a lucky winner!
foreach (var candidate in choices)
{
if (tryTakeover(candidate))
return;
}
}
}