# Controls You can change your keybinds at any time here: ## Movement You can move around the game world by using [color=yellow][bold][keybind="MoveUp"][keybind="MoveLeft"][keybind="MoveDown"][keybind="MoveRight"][/bold][/color]. When holding down [color=yellow][bold][keybind="Walk"][/bold][/color], you'll walk, stopping you from slipping on the ground. You can switch walking to a [color=cyan]toggle[/color] in the controls menu. [color=cyan]Pulling[/color] objects is done with [color=yellow][bold][keybind="TryPullObject"][/bold][/color]. While pulling, you can drag an object to your mouse cursor using [color=yellow][bold][keybind="MovePulledObject"][/bold][/color]. Pressing [color=yellow][bold][keybind="ReleasePulledObject"][/bold][/color] releases the item you are currently dragging. You may find yourself in a situation with [color=#EB2D3A][bold]low gravity.[/bold][/color] This will cause your character to drift around when moving. When off-station, you will be unable to control your direction. [bold]Throwing objects[/bold] or [bold]spraying a fire-extinguisher[/bold] can help propel yourself while in this state. ## Interactions General interactions are done with [color=yellow][bold][keybind="Use"][/bold][/color]. These are [bold]context-sensitive[/bold] and are affected by the item in your active hand. You can also use [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color] to perform [bold]alternate interactions[/bold]. To perform [color=cyan]basic interactions[/color], use [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color]. This is like [bold]interacting with nothing in hand[/bold]. Pressing [color=yellow][bold][keybind="ActivateItemInHand"][/bold][/color] has the same effect with the currently held item. It's most used for performing basic interaction while holding something, such as opening a door when your hands are full. Hovering over an entity and pressing [color=yellow][bold][keybind="UIRightClick"/][/bold][/color] brings up the [color=cyan]context menu[/color]. This not only allows you to sort through large piles of items, but also to perform [bold]additional interactions.[/bold] [color=cyan]Examining[/color] things is done with [color=yellow][bold][keybind="ExamineEntity"][/bold][/color], which brings up a window with the object's name, a small description, and any other relevant details. [italic]Examining things around you can help you learn what they do and what properties they have[/italic]. ## Hands Using [color=yellow][bold][keybind="Use"][/bold][/color] on items in the world will pick them up and put them into your active hand. You can swap which hand is currently active using [color=yellow][bold][keybind="SwapHands"][/bold][/color]. You can [color=cyan]drop[/color] the item you are holding using [color=yellow][bold][keybind="Drop"][/bold][/color] or alternatively [color=cyan]throw it[/color] to your cursor with [color=yellow][bold][keybind="ThrowItemInHand"][/bold][/color]. ## Inventory You can [color=cyan]open[/color] you inventory using [color=yellow][bold][keybind="OpenInventoryMenu"][/bold][/color]. Each slot on your HUD can be filled with an appropriate [bold]item[/bold] or [bold]piece of clothing[/bold]. Two of the slots on the hotbar correspond to your [bold]bag and belt[/bold]. You can open them using [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color] on them or by clicking the icon in the [bold]bottom-right[/bold]. Pressing [color=yellow][bold][keybind="MoveStoredItem"][/bold][/color] will [color=cyan]take an item out[/color] of the bag. Holding it down will let you [color=cyan]drag[/color] the item to a different spot. While dragging, pressing [color=yellow][bold][keybind="RotateStoredItem"][/bold][/color] will [color=cyan]rotate[/color] the item. You can still do all regular interactions with items in your bag, including [color=cyan]examining[/color] and opening the [color=cyan]context menu[/color]. ## Camera The camera can [color=cyan]zoom[/color] in and out with [color=yellow][bold][keybind="ZoomIn"][/bold][/color] and [color=yellow][bold][keybind="ZoomOut"][/bold][/color] and can be reset with [color=yellow][bold][keybind="ResetZoom"][/bold][/color]. Similarly, you can [color=cyan]rotate[/color] it left and right with [color=yellow][bold][keybind="CameraRotateLeft"][/bold][/color] and [color=yellow][bold][keybind="CameraRotateRight"][/bold][/color]. You can recenter it to the grid's rotation using [color=yellow][bold][keybind="CameraReset"][/bold][/color].