using Robust.Shared.Audio; namespace Content.Shared.Damage.Components; [RegisterComponent] public sealed partial class StaminaDamageOnHitComponent : Component { [ViewVariables(VVAccess.ReadWrite), DataField("damage")] public float Damage = 20f; // goob edit // goob edit [DataField] public float Overtime = 0f; // goob edit [DataField] public float LightAttackDamageMultiplier = 1f; // goob edit [DataField] public float LightAttackOvertimeDamageMultiplier = 1f; [DataField("sound")] public SoundSpecifier? Sound; }