# Status effect prototypes. # Holds no actual logic, just some basic data about the effect. - type: statusEffect id: Stun alert: Stun - type: statusEffect id: KnockedDown alert: Stun - type: statusEffect id: SlowedDown - type: statusEffect id: Jitter alwaysAllowed: true - type: statusEffect id: Stutter - type: statusEffect id: AllCaps - type: statusEffect id: SeeingRainbows - type: statusEffect id: Electrocution - type: statusEffect id: Drunk - type: statusEffect id: SlurredSpeech - type: statusEffect id: PressureImmunity - type: statusEffect id: Muted alert: Muted - type: statusEffect id: Corporeal alert: Corporeal - type: statusEffect id: ForcedSleep #I.e., they will not wake on damage or similar - type: statusEffect id: TemporaryBlindness - type: statusEffect id: Pacified #cannot attack - type: statusEffect id: RatvarianLanguage #Praise him - type: statusEffect id: StaminaModifier - type: statusEffect id: Flashed - type: statusEffect id: RadiationProtection - type: statusEffect id: Drowsiness #blurs your vision and makes you randomly fall asleep - type: statusEffect id: Adrenaline alert: Adrenaline