# Damage due to being unable to breathe. # Represents not enough oxygen (or equivalent) getting to the blood. # Usually healed automatically if entity can breathe - type: damageType id: Asphyxiation name: damage-type-asphyxiation armorCoefficientPrice: 5 armorFlatPrice: 50 # Damage representing not having enough blood. # Represents there not enough blood to supply oxygen (or equivalent). - type: damageType id: Bloodloss name: damage-type-bloodloss armorCoefficientPrice: 5 armorFlatPrice: 50 - type: damageType id: Blunt name: damage-type-blunt armorCoefficientPrice: 2 armorFlatPrice: 10 - type: damageType id: Cellular name: damage-type-cellular armorCoefficientPrice: 5 armorFlatPrice: 30 - type: damageType id: Caustic name: damage-type-caustic armorCoefficientPrice: 5 armorFlatPrice: 30 - type: damageType id: Cold name: damage-type-cold armorCoefficientPrice: 2.5 armorFlatPrice: 20 - type: damageType id: Heat name: damage-type-heat armorCoefficientPrice: 2.5 armorFlatPrice: 20 - type: damageType id: Piercing name: damage-type-piercing armorCoefficientPrice: 2 armorFlatPrice: 10 - type: damageType id: Arrow name: damage-type-arrow armorCoefficientPrice: 2 armorFlatPrice: 10 # Poison damage. Generally caused by various reagents being metabolised. - type: damageType id: Poison name: damage-type-poison armorCoefficientPrice: 10 armorFlatPrice: 60 - type: damageType id: Radiation name: damage-type-radiation armorCoefficientPrice: 2.5 armorFlatPrice: 16 - type: damageType id: Shock name: damage-type-shock armorCoefficientPrice: 2.5 armorFlatPrice: 20 - type: damageType id: Slash name: damage-type-slash armorCoefficientPrice: 2 armorFlatPrice: 10 # Damage represent structures internal integrity. # Exclusive for structures such as walls, airlocks and others. - type: damageType id: Structural name: damage-type-structural armorCoefficientPrice: 1 armorFlatPrice: 1 # Metaphysical damage. Damage represents supernatural injuries that emphasize the fantasy elements in the game - type: damageType id: Holy name: damage-type-holy armorCoefficientPrice: 1 armorFlatPrice: 1