using Robust.Shared.GameStates;
namespace Content.Shared.Wall;
///
/// This component enables an entity to ignore some obstructions for interaction checks.
///
///
/// This will only exempt anchored entities that intersect the wall-mount. Additionally, this exemption will apply
/// in a limited arc, providing basic functionality for directional wall mounts.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class WallMountComponent : Component
{
///
/// Range of angles for which the exemption applies. Bigger is more permissive.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("arc"), AutoNetworkedField]
public Angle Arc = new(MathF.PI);
///
/// The direction in which the exemption arc is facing, relative to the entity's rotation. Defaults to south.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("direction"), AutoNetworkedField]
public Angle Direction = Angle.Zero;
}