using Content.Shared.Roles;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Audio;
namespace Content.Shared.Silicons.Laws.Components;
///
/// This is used for an entity that grants a special "obey" law when emagged.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSiliconLawSystem))]
public sealed partial class EmagSiliconLawComponent : Component
{
///
/// The name of the person who emagged this law provider.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string? OwnerName;
///
/// Does the panel need to be open to EMAG this law provider.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool RequireOpenPanel = true;
///
/// How long the borg is stunned when it's emagged. Setting to 0 will disable it.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan StunTime = TimeSpan.Zero;
///
/// The sound that plays for the borg player
/// to let them know they've been emagged
///
[DataField]
public SoundSpecifier EmaggedSound = new SoundPathSpecifier("/Audio/Ambience/Antag/emagged_borg.ogg");
}