using Content.Shared.Silicons.StationAi; using Robust.Shared.GameStates; namespace Content.Shared.StationAi; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStationAiSystem))] public sealed partial class StationAiVisionComponent : Component { [DataField, AutoNetworkedField] public bool Enabled = true; [DataField, AutoNetworkedField] public bool Occluded = true; /// /// Range in tiles /// [DataField, AutoNetworkedField] public float Range = 7.5f; }