using Content.Shared.Containers.ItemSlots; using Robust.Shared.GameStates; namespace Content.Shared.Silicons.StationAi; /// /// Allows moving a contained entity to and from this component. /// [RegisterComponent, NetworkedComponent] public sealed partial class StationAiHolderComponent : Component { public const string Container = StationAiCoreComponent.Container; [DataField] public ItemSlot Slot = new(); }