# Operations - type: rcd id: Invalid # Hidden prototype - do not add to RCDs mode: Invalid - type: rcd id: Deconstruct name: rcd-component-deconstruct category: Main sprite: /Textures/Interface/Radial/RCD/deconstruct.png mode: Deconstruct prototype: EffectRCDDeconstructPreview rotation: Camera - type: rcd id: DeconstructLattice # Hidden prototype - do not add to RCDs name: rcd-component-deconstruct mode: Deconstruct cost: 2 delay: 0 rotation: Camera fx: EffectRCDConstruct0 - type: rcd id: DeconstructTile # Hidden prototype - do not add to RCDs name: rcd-component-deconstruct mode: Deconstruct cost: 4 delay: 4 rotation: Camera fx: EffectRCDDeconstruct4 # Flooring - type: rcd id: Plating name: rcd-component-plating category: WallsAndFlooring sprite: /Textures/Interface/Radial/RCD/plating.png mode: ConstructTile prototype: Plating cost: 1 delay: 1 collisionMask: InteractImpassable rules: - CanBuildOnEmptyTile fx: EffectRCDConstruct1 - type: rcd id: FloorSteel name: rcd-component-floor-steel category: WallsAndFlooring sprite: /Textures/Interface/Radial/RCD/metal_tile.png mode: ConstructTile prototype: FloorSteel cost: 1 delay: 1 collisionMask: InteractImpassable rules: - CanBuildOnEmptyTile fx: EffectRCDConstruct1 - type: rcd id: Catwalk category: WallsAndFlooring sprite: /Textures/Interface/Radial/RCD/catwalk.png mode: ConstructObject prototype: Catwalk cost: 1 delay: 1 collisionMask: InteractImpassable rules: - MustBuildOnSubfloor - IsCatwalk rotation: Fixed fx: EffectRCDConstruct1 # Walls - type: rcd id: WallSolid category: WallsAndFlooring sprite: /Textures/Interface/Radial/RCD/solid_wall.png mode: ConstructObject prototype: WallSolid cost: 4 delay: 2 collisionMask: FullTileMask rotation: Fixed fx: EffectRCDConstruct2 - type: rcd id: Grille category: WindowsAndGrilles sprite: /Textures/Interface/Radial/RCD/grille.png mode: ConstructObject prototype: Grille cost: 4 delay: 2 collisionMask: Impassable rotation: Fixed fx: EffectRCDConstruct2 # Windows - type: rcd id: Window category: WindowsAndGrilles sprite: /Textures/Interface/Radial/RCD/window.png mode: ConstructObject prototype: Window cost: 3 delay: 2 collisionMask: Impassable rules: - IsWindow rotation: Fixed fx: EffectRCDConstruct2 - type: rcd id: WindowDirectional category: WindowsAndGrilles sprite: /Textures/Interface/Radial/RCD/directional.png mode: ConstructObject prototype: WindowDirectional cost: 2 delay: 1 collisionMask: Impassable collisionBounds: "-0.23,-0.49,0.23,-0.36" rules: - IsWindow rotation: User fx: EffectRCDConstruct1 - type: rcd id: ReinforcedWindow category: WindowsAndGrilles sprite: /Textures/Interface/Radial/RCD/window_reinforced.png mode: ConstructObject prototype: ReinforcedWindow cost: 4 delay: 3 collisionMask: Impassable rules: - IsWindow rotation: User fx: EffectRCDConstruct3 - type: rcd id: WindowReinforcedDirectional category: WindowsAndGrilles sprite: /Textures/Interface/Radial/RCD/directional_reinforced.png mode: ConstructObject prototype: WindowReinforcedDirectional cost: 3 delay: 2 collisionMask: Impassable collisionBounds: "-0.23,-0.49,0.23,-0.36" rules: - IsWindow rotation: User fx: EffectRCDConstruct2 # Airlocks - type: rcd id: Airlock category: Airlocks sprite: /Textures/Interface/Radial/RCD/airlock.png mode: ConstructObject prototype: Airlock cost: 4 delay: 4 collisionMask: FullTileMask rotation: Camera fx: EffectRCDConstruct4 - type: rcd id: AirlockGlass category: Airlocks sprite: /Textures/Interface/Radial/RCD/glass_airlock.png mode: ConstructObject prototype: AirlockGlass cost: 4 delay: 4 collisionMask: FullTileMask rotation: Camera fx: EffectRCDConstruct4 - type: rcd id: Firelock category: Airlocks sprite: /Textures/Interface/Radial/RCD/firelock.png mode: ConstructObject prototype: Firelock cost: 4 delay: 3 collisionMask: FullTileMask rotation: Camera fx: EffectRCDConstruct3 # Lighting - type: rcd id: TubeLight category: Lighting sprite: /Textures/Interface/Radial/RCD/tube_light.png mode: ConstructObject prototype: Poweredlight cost: 2 delay: 1 collisionMask: TabletopMachineMask collisionBounds: "-0.23,-0.49,0.23,-0.36" rotation: User fx: EffectRCDConstruct1 - type: rcd id: BulbLight category: Lighting sprite: /Textures/Interface/Radial/RCD/bulb_light.png mode: ConstructObject prototype: PoweredSmallLight cost: 2 delay: 1 collisionMask: TabletopMachineMask collisionBounds: "-0.23,-0.49,0.23,-0.36" rotation: User fx: EffectRCDConstruct1 # Electrical - type: rcd id: LVCable category: Electrical sprite: /Textures/Interface/Radial/RCD/lv_coil.png mode: ConstructObject prototype: CableApcExtension cost: 1 delay: 0 rules: - MustBuildOnSubfloor rotation: Fixed fx: EffectRCDConstruct0 - type: rcd id: MVCable category: Electrical sprite: /Textures/Interface/Radial/RCD/mv_coil.png mode: ConstructObject prototype: CableMV cost: 1 delay: 0 rules: - MustBuildOnSubfloor rotation: Fixed fx: EffectRCDConstruct0 - type: rcd id: HVCable category: Electrical sprite: /Textures/Interface/Radial/RCD/hv_coil.png mode: ConstructObject prototype: CableHV cost: 1 delay: 0 rules: - MustBuildOnSubfloor rotation: Fixed fx: EffectRCDConstruct0 - type: rcd id: CableTerminal category: Electrical sprite: /Textures/Interface/Radial/RCD/cable_terminal.png mode: ConstructObject prototype: CableTerminal cost: 1 delay: 0 collisionMask: Impassable rotation: User fx: EffectRCDConstruct0