- type: shader id: CircleMask kind: source path: "/Textures/Shaders/circle_mask.swsl" params: CircleRadius: 15.0 CircleMinDist: 0.0 CirclePow: 0.5 CircleMax: 4.0 CircleMult: 0.5 - type: shader id: GradientCircleMask kind: source path: "/Textures/Shaders/gradient_circle_mask.swsl" - type: shader id: WorldGradientCircle kind: source path: "/Textures/Shaders/world_gradient_circle.swsl" - type: shader id: ColoredScreenBorder kind: source path: "/Textures/Shaders/colored_screen_border.swsl" - type: shader id: FlashedEffect kind: source path: "/Textures/Shaders/flashed_effect.swsl" - type: shader id: Singularity kind: source path: "/Textures/Shaders/singularity.swsl" - type: shader id: Radiation kind: source path: "/Textures/Shaders/radiation.swsl" params: positionInput: 0,0 life: 0 - type: shader id: Rainbow kind: source path: "/Textures/Shaders/rainbow.swsl" - type: shader id: CameraStatic kind: source path: "/Textures/Shaders/camera_static.swsl" - type: shader id: Drunk kind: source path: "/Textures/Shaders/drunk.swsl" - type: shader id: Drowsiness kind: source path: "/Textures/Shaders/radial_blur.swsl" - type: shader id: Texture kind: source path: "/Textures/Shaders/texture.swsl" params: positionInput: 0, 0 pixelSize: 32, 32 alphaCutoff: 0 removeTransparency: false - type: shader id: BlurryVisionX kind: source path: "/Textures/Shaders/blurryx.swsl" - type: shader id: BlurryVisionY kind: source path: "/Textures/Shaders/blurryy.swsl" # cloaking distortion effect - type: shader id: Stealth kind: source path: "/Textures/Shaders/stealth.swsl" - type: shader id: PaperStamp kind: source path: "/Textures/Shaders/paperstamp.swsl" # Simple horizontal cut - type: shader id: HorizontalCut kind: source path: "/Textures/Shaders/hcut.swsl" # Stylized simulation of blindness - type: shader id: Cataracts kind: source path: "/Textures/Shaders/cataracts.swsl" - type: shader id: Hologram kind: source path: "/Textures/Shaders/hologram.swsl"