# If you add a new trait, make sure to add the corresponding component to the whitelist in \Resources\Prototypes\Entities\Mobs\Player\clone.yml so it gets copied to clones correctly! - type: trait id: Blindness name: trait-blindness-name description: trait-blindness-desc traitGear: WhiteCane category: Disabilities whitelist: components: - Blindable components: - type: PermanentBlindness - type: trait id: PoorVision name: trait-poor-vision-name description: trait-poor-vision-desc traitGear: ClothingEyesGlasses category: Disabilities whitelist: components: - Blindable components: - type: PermanentBlindness blindness: 4 - type: trait id: Narcolepsy name: trait-narcolepsy-name description: trait-narcolepsy-desc category: Disabilities components: - type: Narcolepsy timeBetweenIncidents: 300, 600 durationOfIncident: 10, 30 - type: trait id: Unrevivable name: trait-unrevivable-name description: trait-unrevivable-desc category: Disabilities components: - type: Unrevivable - type: trait id: Muted name: trait-muted-name description: trait-muted-desc category: Disabilities blacklist: components: - BorgChassis components: - type: Muted - type: trait id: Paracusia name: trait-paracusia-name description: trait-paracusia-desc category: Disabilities components: - type: Paracusia minTimeBetweenIncidents: 0.1 maxTimeBetweenIncidents: 300 maxSoundDistance: 7 sounds: collection: Paracusia - type: trait id: PainNumbness name: trait-painnumbness-name description: trait-painnumbness-desc category: Disabilities components: - type: PainNumbness