using System.Diagnostics.CodeAnalysis; using System.Numerics; using Content.Shared.Administration.Logs; using Content.Shared.Alert; using Content.Shared.Audio; using Content.Shared.Database; using Content.Shared.Hands; using Content.Shared.Inventory; using Content.Shared.Inventory.Events; using Content.Shared.Item.ItemToggle; using Content.Shared.Item.ItemToggle.Components; using Content.Shared.Popups; using Content.Shared.Projectiles; using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Events; using Robust.Shared.Audio; using Robust.Shared.Audio.Systems; using Robust.Shared.Network; using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Systems; using Robust.Shared.Random; using Robust.Shared.Timing; namespace Content.Shared.Weapons.Reflect; /// /// This handles reflecting projectiles and hitscan shots. /// public sealed class ReflectSystem : EntitySystem { [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly INetManager _netManager = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; [Dependency] private readonly ItemToggleSystem _toggle = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly InventorySystem _inventorySystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnReflectCollide); SubscribeLocalEvent(OnReflectHitscan); SubscribeLocalEvent(OnReflectEquipped); SubscribeLocalEvent(OnReflectUnequipped); SubscribeLocalEvent(OnReflectHandEquipped); SubscribeLocalEvent(OnReflectHandUnequipped); SubscribeLocalEvent(OnToggleReflect); SubscribeLocalEvent(OnReflectUserCollide); SubscribeLocalEvent(OnReflectUserHitscan); } private void OnReflectUserHitscan(EntityUid uid, ReflectUserComponent component, ref HitScanReflectAttemptEvent args) { if (args.Reflected) return; foreach (var ent in _inventorySystem.GetHandOrInventoryEntities(uid, SlotFlags.All & ~SlotFlags.POCKET)) { if (!TryReflectHitscan(uid, ent, args.Shooter, args.SourceItem, args.Direction, out var dir)) continue; args.Direction = dir.Value; args.Reflected = true; break; } } private void OnReflectUserCollide(EntityUid uid, ReflectUserComponent component, ref ProjectileReflectAttemptEvent args) { foreach (var ent in _inventorySystem.GetHandOrInventoryEntities(uid, SlotFlags.All & ~SlotFlags.POCKET)) { if (!TryReflectProjectile(uid, ent, args.ProjUid)) continue; args.Cancelled = true; break; } } private void OnReflectCollide(EntityUid uid, ReflectComponent component, ref ProjectileReflectAttemptEvent args) { if (args.Cancelled) return; if (TryReflectProjectile(uid, uid, args.ProjUid, reflect: component)) args.Cancelled = true; } private bool TryReflectProjectile(EntityUid user, EntityUid reflector, EntityUid projectile, ProjectileComponent? projectileComp = null, ReflectComponent? reflect = null) { if (!Resolve(reflector, ref reflect, false) || !_toggle.IsActivated(reflector) || !TryComp(projectile, out var reflective) || (reflect.Reflects & reflective.Reflective) == 0x0 || !_random.Prob(reflect.ReflectProb) || !TryComp(projectile, out var physics)) { return false; } var rotation = _random.NextAngle(-reflect.Spread / 2, reflect.Spread / 2).Opposite(); var existingVelocity = _physics.GetMapLinearVelocity(projectile, component: physics); var relativeVelocity = existingVelocity - _physics.GetMapLinearVelocity(user); var newVelocity = rotation.RotateVec(relativeVelocity); // Have the velocity in world terms above so need to convert it back to local. var difference = newVelocity - existingVelocity; _physics.SetLinearVelocity(projectile, physics.LinearVelocity + difference, body: physics); var locRot = Transform(projectile).LocalRotation; var newRot = rotation.RotateVec(locRot.ToVec()); _transform.SetLocalRotation(projectile, newRot.ToAngle()); if (_netManager.IsServer) { _popup.PopupEntity(Loc.GetString("reflect-shot"), user); _audio.PlayPvs(reflect.SoundOnReflect, user, AudioHelpers.WithVariation(0.05f, _random)); } if (Resolve(projectile, ref projectileComp, false)) { _adminLogger.Add(LogType.BulletHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected {ToPrettyString(projectile)} from {ToPrettyString(projectileComp.Weapon)} shot by {projectileComp.Shooter}"); projectileComp.Shooter = user; projectileComp.Weapon = user; Dirty(projectile, projectileComp); } else { _adminLogger.Add(LogType.BulletHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected {ToPrettyString(projectile)}"); } return true; } private void OnReflectHitscan(EntityUid uid, ReflectComponent component, ref HitScanReflectAttemptEvent args) { if (args.Reflected || (component.Reflects & args.Reflective) == 0x0) { return; } if (TryReflectHitscan(uid, uid, args.Shooter, args.SourceItem, args.Direction, out var dir)) { args.Direction = dir.Value; args.Reflected = true; } } private bool TryReflectHitscan( EntityUid user, EntityUid reflector, EntityUid? shooter, EntityUid shotSource, Vector2 direction, [NotNullWhen(true)] out Vector2? newDirection) { if (!TryComp(reflector, out var reflect) || !_toggle.IsActivated(reflector) || !_random.Prob(reflect.ReflectProb)) { newDirection = null; return false; } if (_netManager.IsServer) { _popup.PopupEntity(Loc.GetString("reflect-shot"), user); _audio.PlayPvs(reflect.SoundOnReflect, user, AudioHelpers.WithVariation(0.05f, _random)); } var spread = _random.NextAngle(-reflect.Spread / 2, reflect.Spread / 2); newDirection = -spread.RotateVec(direction); if (shooter != null) _adminLogger.Add(LogType.HitScanHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected hitscan from {ToPrettyString(shotSource)} shot by {ToPrettyString(shooter.Value)}"); else _adminLogger.Add(LogType.HitScanHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected hitscan from {ToPrettyString(shotSource)}"); return true; } private void OnReflectEquipped(EntityUid uid, ReflectComponent component, GotEquippedEvent args) { if (_gameTiming.ApplyingState) return; EnsureComp(args.Equipee); } private void OnReflectUnequipped(EntityUid uid, ReflectComponent comp, GotUnequippedEvent args) { RefreshReflectUser(args.Equipee); } private void OnReflectHandEquipped(EntityUid uid, ReflectComponent component, GotEquippedHandEvent args) { if (_gameTiming.ApplyingState) return; EnsureComp(args.User); } private void OnReflectHandUnequipped(EntityUid uid, ReflectComponent component, GotUnequippedHandEvent args) { RefreshReflectUser(args.User); } private void OnToggleReflect(EntityUid uid, ReflectComponent comp, ref ItemToggledEvent args) { if (args.User is {} user) RefreshReflectUser(user); } /// /// Refreshes whether someone has reflection potential so we can raise directed events on them. /// private void RefreshReflectUser(EntityUid user) { foreach (var ent in _inventorySystem.GetHandOrInventoryEntities(user, SlotFlags.All & ~SlotFlags.POCKET)) { if (!HasComp(ent) || !_toggle.IsActivated(ent)) continue; EnsureComp(user); return; } RemCompDeferred(user); } }