using Robust.Shared.Serialization; namespace Content.Shared.Trigger { [Serializable, NetSerializable] public enum ProximityTriggerVisuals : byte { Off, Inactive, Active, } [Serializable, NetSerializable] public enum ProximityTriggerVisualState : byte { State, } [Serializable, NetSerializable] public enum TriggerVisuals : byte { VisualState, } [Serializable, NetSerializable] public enum TriggerVisualState : byte { Primed, Unprimed, } }