using Robust.Shared.Serialization; namespace Content.Shared.Tabletop.Events { /// /// An event sent by the server to the client to tell the client to open a tabletop game window. /// [Serializable, NetSerializable] public sealed class TabletopPlayEvent : EntityEventArgs { public NetEntity TableUid; public NetEntity CameraUid; public string Title; public Vector2i Size; public TabletopPlayEvent(NetEntity tableUid, NetEntity cameraUid, string title, Vector2i size) { TableUid = tableUid; CameraUid = cameraUid; Title = title; Size = size; } } }