//using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.Silicons.Borgs.Components;
///
/// This is used to override the action icon for cyborg actions.
/// Without this component the no-action state will be used.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class BorgModuleIconComponent : Component
{
///
/// The action icon for this module
///
[DataField]
public SpriteSpecifier.Rsi Icon = default!;
}