//using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Utility; namespace Content.Shared.Silicons.Borgs.Components; /// /// This is used to override the action icon for cyborg actions. /// Without this component the no-action state will be used. /// [RegisterComponent, NetworkedComponent] public sealed partial class BorgModuleIconComponent : Component { /// /// The action icon for this module /// [DataField] public SpriteSpecifier.Rsi Icon = default!; }