using Content.Shared.Atmos;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
///
/// Prototype for a planet's air gas mixture.
/// Used when creating the planet for a salvage expedition.
/// Which one is selected depends on the mission difficulty, different weightedRandoms are picked from.
///
[Prototype("salvageAirMod")]
public sealed partial class SalvageAirMod : IPrototype, IBiomeSpecificMod
{
[IdDataField]
public string ID { get; private set; } = default!;
///
[DataField("desc")]
public LocId Description { get; private set; } = string.Empty;
///
[DataField("cost")]
public float Cost { get; private set; } = 0f;
///
[DataField("biomes", customTypeSerializer: typeof(PrototypeIdListSerializer))]
public List? Biomes { get; private set; } = null;
///
/// Set to true if this planet will have no atmosphere.
///
[DataField("space")]
public bool Space;
///
/// Number of moles of each gas in the mixture.
///
[DataField("gases")]
public float[] Gases = new float[Atmospherics.AdjustedNumberOfGases];
}