using Content.Shared.Damage.Prototypes;
using Content.Shared.StatusIcon;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Overlays;
///
/// This component allows you to see health bars above damageable mobs.
///
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState(true)]
public sealed partial class ShowHealthBarsComponent : Component
{
///
/// Displays health bars of the damage containers.
///
[DataField]
[AutoNetworkedField]
public List> DamageContainers = new()
{
"Biological"
};
[DataField]
public ProtoId? HealthStatusIcon = "HealthIconFine";
}