using Content.Shared.NPC.Systems; using Robust.Shared.GameStates; namespace Content.Shared.NPC.Components; /// /// This is used for tracking entities stored in . /// [RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))] public sealed partial class FactionExceptionTrackerComponent : Component { /// /// Entities with that are tracking this entity. /// [DataField] public HashSet Entities = new(); }