using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.ItemRecall;
///
/// Component used as a marker for an item marked by the ItemRecall ability.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedItemRecallSystem))]
public sealed partial class RecallMarkerComponent : Component
{
///
/// The action that marked this item.
///
[DataField, AutoNetworkedField]
public EntityUid? MarkedByAction;
}